If you wanted to you could write the narrative as you experience the game, its all about how you interpret what you see. Trying to operate the machine you found the missing parts must be essential and so you began to head off to new rooms in search of those parts.Īrriving at a new room you found a switch that brought down a bridge across a chasm, crossing it you discovered a cog, perhaps it was one of the missing pieces from the machine you found earlier? You took the cog but instantly the bridge behind you disappeared, how would you return the cog now?" You quickly discovered a new room at the top which held a mechanical machine of cogs and wheels, though parts of it appeared to be missing. In short you could walk up walls defying gravity itself. "You awoke, or did you fall asleep? Finding yourself somewhere unfamiliar, dirty and dark, at first you seemed to be trapped in a room but quickly realised the laws of physics did not conform the way you understood them. It is more like a theme ride, without dialogue you are exploring the story through visuals alone however it could be written like: You could lay out the various puzzles and enemies into a narrative if you tried but its better not to, just immerse yourself in a dream that gets more and more complex and intense until it ends. My perspective is to ask "does a dream have a story?". I didn't play the two games you listed but I did complete this game last night.
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